Showing posts with label Harmonix. Show all posts
Showing posts with label Harmonix. Show all posts

Saturday, January 22, 2011

Review: Rock Band 2 - The New Definition of 'Fun for the Whole Family'


Title: Rock Band 2
Platform: PlayStation 3
Release Date: October 19, 2008
Publisher: MTV Games (Viacom)
My Rating: 9.5 - Super


   These days, it is very rare that a video game will keep me up until sunrise. Downloadable content? Not for me. Online duels? Again, simply not for me. More than one way to play? Sorry, I do not have the time. However, Rock Band 2 is that rare jewel that will keep you playing in all modes. A couple of weeks ago, I wrote a report on why it is I will not be purchasing Rock Band 3, so it is only appropriate to give Rock Band 2 the review treatment.
   I would love to say that the gameplay in these plastic-instrument music games needs no explanation at this point. However, as a late comer to the genre myself, I fully understand that you really do not know what you are getting into until you start playing. Simply put, you play the game with plastic instruments. The PlayStation 3 version of Rock Band 2 comes with about 100 tracks, including the extras you get a voucher for on PlayStation Network. When you begin playing, you see that the buttons on the instrument are mapped to the "highways" on the screen. You try to hit the buttons in sync with the notes as they pass the cursor at the bottom of the highway. Hit successive notes to gain score multipliers. Play well and make it to the end of the track or do poorly and fail. The more difficult the level of play, the more close to playing the actual music you are.
   There are several modes in Rock Band 2 including Quick Play, Tour, and Practice. You must play on the tour mode in order to unlock all of the tracks. You also get to create an avatar and customize it using cash you earn in the gigs to purchase new clothing, accessories, and instruments. Quick Play is my favorite for practicing, because you do not need to worry about losing fans if you fail. One thing about Rock Band 2, while playing in Tour Mode, you feel as if you are constantly progressing. You are unlocking tracks, moving to different locales, earning fans and cash, and, if you are challenging yourself, moving up in the difficulty levels. For those that need a little extra practice, there is a practice mode to help you get started. For the drums in particular, the practice mode is great. However, for the guitar and the vocals, the best way to get better is just to play.
   I have already alluded to the different controls in Rock Band 2. You have my favorite, the Stratocaster Guitar. Also, there are drums and a microphone. Of the three instruments, the drums make you feel the most like you are playing an instrument. You can literally hear the beat coming out on the plastic drum set as you are playing. I cannot keep a beat, so I generally stay away from the drums. The microphone probably allows for the sloppiest play; however, in the harder difficulties, you either have to be able to sing well or be a female. Serious, every female I know can play vocals on hard and do well. The guitar offers a lot of challenge, but is admittedly the furthest from being an actual instrument. Do not get it wrong, your fingers will fly on the harder difficulties and tracks, but the five button setup simply is not playing a real guitar. What I really like is that with two guitars, you have a four player game. I often complain about the fact that I have four controllers but most games still seem to only support two-player play. Four people in my family plus four playable instruments equals fun for the whole family.

   Whether or not you like the audio in the game really depends on your tastes in music. I would like to think there is something for everybody in Rock Band 2; however, as the name suggests, the music is very rock-centric. PlayStation Network has many downloadable tracks, but be careful, because much of the new music is not supported on Rock Band 2. While playing, your ears will eventually start to pick up when you miss a note. It sounds as if you play a bad chord. I love it, but I can see where you might not like it if you do not like the majority of the music.
   The visuals in Rock Band 2 are downright hypnotizing. There really is nothing extraordinary about the scenery. However, most of the backgrounds are either psychedelic or have a strobe light type effect going on. While focusing on the highway, playing the track, the background is constantly going with vibrant colors and patterns. Often times, at the end of a track, I feel dizzy. Some people might not like this feeling, but I love it. When a game can do that with its visuals and keep you playing, it has certainly hit the jackpot.
   Without a doubt, Rock Band 2 is the new-age definition of "fun for the whole family". I honestly can see a not-too distant future where games such as Rock Band take the place of karaoke machines in bars. While it will take more steps in the right direction, perhaps better publishers with less restrictive control over their music, I truly hope to see the Rock Band series regain a foothold in our living rooms.

Thursday, January 6, 2011

Why I Did Not Take the Plunge for Rock Band 3

   I was a late comer to the music game genre. I had played Frequency and Amplitude a few times before, but I was not exactly an early adopter when Guitar Hero came out. As a matter of fact, at one point, I was in a Target store with some extra money. I had to choose between Guitar Hero and Dance Dance Revolution. I left the store a proud owner of Dance Dance Revolution. I played Dance Dance Revolution for a couple of weeks, but ultimately, my dance pad ended up a dust collector in the corner.
   When Rock Band showed up on the scene; perhaps it was already there, I was not impressed. Off the bat, it seemed an instant incompatibility with me. I have no rhythm. I also live in a small apartment. I hardly had room to have these plastic instruments set up everywhere. Also, where would I store them when I was not using them? Not in my house.
   As it would be, I happened to have quite a few friends whom were into the music game genre. On a trip to Reno, I had the pleasure of starring in a Rock Band with my good friends. By this time in late 2009, it was Rock Band 2, of course. Even though I was terrible, I had a load of fun. I went home with the thought that I must buy this game.
   As luck would have it, Best Buy was having sales on certain inventory products to clear room for Christmas products. The Rock Band 2 set was on sale for about $100. I convinced my wife that we had to buy it. Of course I would play it, I assured her. However, I do not think even I was convinced at the time.
   We got it home, set up, turned on, and I was instantly hooked. Of course I played the guitar. The thing with Rock Band was it was one of those games that kept giving. The version we bought had a couple more than 100 songs. They were not all unlocked at first, so the longer you played on the tour, the more songs you had to play. Another draw to the game is how rewarding it feels to move up in skill or to beat a song you could not even play the day before. Even though it essentially amounts to nothing, you really feel accomplished when you are good at playing the game.
   As time went on, I never gave up my Rock Band guitar antics. I knew Rock Band 3 would definitely be coming. I had a feeling that it would boast more realistic instruments. I would be one of the first in line to buy it on opening day.
   Eventually, the October 26, 2010 release date was announced for Rock Band 3. As I had predicted, the game would have a more realistic guitar, which was actually a working mini-electric guitar. I knew the $150 price tag for the instrument was a steep plunge, but I was willing to take it. I was also interested in the new keyboard peripheral, even if not necessarily to be played by myself. The bottom line was that I had to have this game come release date.
   As time wore on; as it does between announcement and release, the news about Rock Band 3 kept dimming my view of the game. I was not very happy when I found out the full specifications of the guitar. I also learned; much to my dismay, that Fender would later be releasing an actual electric guitar that could be used with Rock Band 3 at a later date for $100 more than the first. Now it seemed that I would be shelling out approximately $300-$400 just to update to the new game. I was no longer excited, but I was going still going to do it.
   One thing I felt Harmonix and Viacom were doing correctly was allowing players to keep all of the downloadable content they had previously purchased for use with Rock Band 3. Being a purchaser of Rock Band DLC, I was very happy to know I would have a large library of music for Rock Band 3 from day one. However, the news concerning the DLC also became less and less good as time wore on. Not only would you have to pay extra for the pro-mode for previously released content, all new content would also have a premium for the pro-mode. This meant that the new guitar peripheral would be essentially useless unless you were willing to pay upwards of $3-$4 per song on Rock Band Network. I still feel this is outrageous.
   Then the news took a turn for the worst. Soon after the release of Rock Band 3, Harmonix and Viacom would drop support for Rock Band 2 on all new DLC. This meant that I would no longer have the choice to continue to purchase new music for my Rock Band library unless I was willing to upgrade my software. Frankly, this was the end of my career as a Rock Band musician. I retired my guitar and put it in the closet to collect dust with the Dance Dance Revolution pad.
   Point of the story is; these companies did a lot to build up this franchise then practically killed it by letting down the fans. We all understand that sometimes better costs more. Those of us that are able are generally willing to pay more for better. However, these people saw an opportunity to milk something good for more than what it was worth. It comes as no surprise that a company such as Viacom would do this; however, it does come as a surprise that they believed it would work. To release a sequel should be treated as an honor. Of course you hope to make better profits on the successor than the predecessor. However, not many people are willing to shell out $300-$400 for a new game then an extra $10 for a couple of songs. If you release a sequel, it is one thing to say there are optional hardware upgrades that will cost extra money. It is plain unacceptable to raise the price across the board even for the little things.
   As the story goes, Harmonix was actually sold today for a very small price; much less than the price of one of those fancy new guitar peripherals. I have always heard a lot about these music graduates that went on to make great video games such as Frequency, Guitar Hero, and Rock Band. It is unfortunate that the only mistake they ever really made was signing on with a big name publisher. Much more unfortunate for them, they did it twice. However, these guys are ones to keep an eye on. Wherever the future of the music game genre goes, you can be sure that the creators of Rock Band will be in the center.