Friday, February 4, 2011

Free / Indie Game Review: Hobo 3: Wanted - A Step in the Wrong Direction


Title: Hobo 3: Wanted
Platform: Flash - Plays in browser
Sponsor: Armor Games
Site: http://www.flonga.com/play/hobo-3-wanted.htm
My Rating: 6. More Guns = Less Fun


   Hobo 3: Wanted is the third game in a series of Flash games I have taken an interest in. The Hobo series is a series of quick brawlers that will take most gamers straight back to childhood memories of Double Dragon and Battletoads. My interest came in to see if the developer would do anything to build on the genre or just put out a series of games with mediocre play on a well-worn and already hung out to dry genre.
   I will not go into detail describing the story, control, audio, or graphics in Hobo 3: Wanted, as it is all the same as the past two games. The story only progresses the plot to right where Hobo Prison Brawl leaves off, Hobo on the run after his prison break.
   The big addition to this entry was more guns. Now, in addition to a pistol, enemies can drop combat shotguns and SMGs. Both only serve to make the action much easier the Hobo Prison Brawl. For me, this took some of the fun out of the game. I like brawlers to be brutal. Hobo 3: Wanted is more like the teddy bear of brawlers. It is cute and fluffy, but just as soft on the inside. The developer could have added something to make the gameplay more fun; instead, they chose to add more of what worked in the second game. This led to a horribly unbalanced experience in the thought that all you needed to do to get to the end was run after the guns.
   I really hope the fourth and last game (so far) in the series goes out on a limb and tries something new. I keep playing because the presentation is very funny; however, as a game lover, I really want something more. Head on over to Flonga and give it a try. When you are done, let me know what you think.

Thursday, February 3, 2011

Free / Indie Game Review: Hobo Prison Brawl - More Fun than the First


Title: Hobo Prison Brawl
Platform: Flash - Plays in browser
Sponsor: Armor Games
Site: http://www.flonga.com/play/hobo-prison-brawl.htm
My Rating: 7. I definitely see some improvement,
but I want more!


   Hobo Prison Brawl is the sequel to Hobo, a throwback type brawler that I reviewed a week or two ago. I had some complaints about Hobo, namely the fact that it was just an uninspired brawler that did not add anything new as well as the fact that it was very easy to beat. Hobo Prison Brawl raises the bar just a little, mainly by being much more amusing and a tad-bit more difficult.
   Hobo Prison Brawl picks up right where Hobo leaves off. The Hobo is in jail, seemingly enjoying his stay. However, other inmates cannot stand his lack of personal hygiene. One day, one inmate pushes Hobo too far, and a new rampage begins. You play the Hobo, once again punching, kicking, and dispensing body fluids, but this time on other inmates and cops.
   The controls are very simple in Hobo Prison Brawl. I tend to think they are actually very well implemented. You can do the combos with intent, which is the way every game should be. While I can admit that button mashing works just as well in this game, it still feels good to be able to bust off the combos at will. The only newly added addition to this game was guns. While being faced against somebody with a gun without having a gun yourself is frustratingly difficult, the game gets a little fun for a minute while you have a gun yourself.
   The animations and sounds in Hobo Prison Brawl go together incredibly well to have you just cracking up laughing. The mix is funny enough to keep you playing. The Hobo is constantly throwing up or worse on people. The new combos spray feces and snot all over the screen. Watching the enemies get the stuff on them is amusing to watch. It is too bad that the gameplay is rather uninteresting, because the graphics and sound effects are great.
   After playing Hobo, the only reason I decided to continue with the series was to see if maybe it did get better. While Hobo Prison Brawl does not make leaps and bounds in progress, it is fun enough to have me curious for the third entry in the series. Keep reading to see if the Hobo series continues to make progress or falls back to the mediocre ways of the original game. In the meantime, head over to Flonga and give it a try.

Tuesday, February 1, 2011

Root Canals

   Root canals are like individually packaged buckets of joy. Not really, but if you are like me, the need for a root canal is synonymous with a long overdue visit to the dentist. If you are even more like me, you have been living with tooth pain for years. Therefore, no matter how long you sit at the dentist, how much it costs, or how much drilling they do, you do feel at least a little relieved after the visit.
   So, much of my day wasted away and many hundreds of dollars more poor, I simply do not feel like writing a video game blog today and shall not. Thanks for reading. Click to follow in the sidebar. For those that are counting, two and a half weeks until moving.

Saturday, January 29, 2011

Review: Little Big Planet - The Definition of 'Next Generation Platforming'


*********************************************
* Title: Little Big Planet *
* Platform: PlayStation 3 *
* Release Date: October 28, 2008 *
* Developer: Media Molecule *
* Publisher: Sony Computer Entertainment *
* My Rating: 10. Flawless *
*********************************************


   Little Big Planet is one of those games that will be very hard to give an all-inclusive review on. There is so much to it, that I cannot possibly hope to touch on everything I would like to mention. To start, let me say that the game is awesome from beginning to its non-existent end.
   The whole experience is only summed correctly by the tagline that has become associated with Little Big Planet: 'Play. Create. Share.' While the core gameplay in Little Big Planet is classic platformer, there is so much more going on. Much of the story mode of Little Big Planet is based on going through the game's fifty or so levels and collecting different objects for use in decorating both the game and your sack-person. The action is frantically fun, as you will navigate the 2.5D levels by running, jumping, swinging, and driving either by yourself or cooperatively with up to four total players. In addition to all of the objects you collect throughout the levels, you also are rewarded for things like finishing a level and making it through a level without dying. The collecting and decorating alone is enough to keep you coming back well past completion of the last level. Further, there are many side activities, mostly meant to be competitions, that you unlock throughout the course of the story mode. Really, the only way to sum it up is to call it amazing and watch a million trailers or play the game.
   The graphics are stunning. If Sony were to pick a game to be its poster child, I would hope they would pick Little Big Planet. LBP is the very definition of high-definition gaming. Everything is so crisp and clean. There are background objects moving around. Even the smallest objects have their own very visible characteristics.
   The audio only matches the graphics in terms of high-definition. Some of the levels will have you dancing in your seat. Everything has an appropriate bell or whistle attached to it for you listening amusement. Again, words simply cannot describe how amazing the whole experience is.
   The controls are a little awkward at first, but it becomes like second nature in no time. The levels are 2.5D, which means it is basically a side-scroller; however, there are three different planes in which the sack-people can be playing. You may have objects on one plane that you have to go around by hopping to a different plane. It goes without saying that you must look behind every object to collect all of the goodies. Many of the levels require you to grab hold of something to either swing or push or pull to get through to the next area. This is appropriately handled with the R1 button on the controller. When you get bored, you can dance around by waving the controller around; six-axis controls, and using the L2 and R2 shoulder buttons with the analog sticks to move your arms. It is absolutely fantastic.
   The story mode is really just a small part of Little Big Planet. Every person that plays Little Big Planet should really participate in the community. If the levels in the story mode are amazing, the levels in community mode are out of this world. One of my favorites so far is a roller coaster ride, which is fairly light on the gameplay, but just jaw-droppingly beautiful.
   Of course, every member of a community should make contributions. Little Big Planet has an excellent level creation tool. There are tutorials to help you get started, but after that, the only limitations are literally your imagination and the thermometer that gauges how much stuff can be in your level. You can make anything you want with the tools and set it to do practically anything. Make an object you like? You can save it for use in other levels and even share it with the community by including it as a pickup in your level. I do not have a published level yet; however, continue following my blog for an update on this. I have a couple of levels in the works and will definitely write a post about each when they are complete and released for play.
   Really, the only thing that needs to be said about Little Big Planet is I absolutely love it. If you were to purchase a PlayStation 3 but only had enough money to buy one game, you must buy Little Big Planet Game of the Year Edition. At this point, you can probably even pick it up for around twenty bucks. Hands down, this is one you absolutely cannot take a pass on.

Friday, January 28, 2011

Free / Indie Game Review: Hobo - Room for Improvement


Title: Hobo
Platform: Flash - Plays in browser
Sponsor: Armor Games
Site: http://www.flonga.com/play/hobo.htm
My Rating: 5. I wanted to like it,
but not much to it.


   Hobo is a Flash game available over at Flonga that will take most of us back to the glory days of the Nintendo Entertainment System. See, Hobo is a 2D side-scrolling brawler that was made from the same cookie cutter form as its 8-bit ancestors. Instead of taking a chance to innovate, the developers stuck closely to the old blueprint and produced a game that any of us older gamers will instantly recognize.
   As you may have guessed by this point, Hobo is a story about a bum who was minding his own business, sleeping wherever he could. A cop decides that he may not sleep there and treats him rather unkindly. Hobo becomes disgruntled and decides to wreak havoc on the local neighborhood. Playing the part of Hobo, you punch, kick, and disperse bodily fluid through several different local landscapes.
   For me, where Hobo really fails is the gameplay. I must admit, there are no pesky bugs or misspellings that bothered me, it just was not an inspired experience. Even on the hardest mode, Hobo is just a simple brawler without much going on to keep you entertained. While the combos are disgustingly great, you never do anything more than punch, kick, or dispense bodily fluid on random characters. I think every game looking to emulate a classic style should also look to bring something new to the table. We should never feel that we are stuck with old standards; however, that is all Hobo brings.
   The controls in Hobo are executed flawlessly. I admit that it is hard to not resort to button-mashing. However, for those of us that like to play and think we have some strategy, kick and punch is all you need to know. Different combinations allow for special moves, all of which involve spraying some bodily fluid on the enemy. The combos are not all available at the beginning, you unlock them as you go, so that gives something to work for.
   The looks and sounds of Hobo are great. The graphics are done particularly well. You really feel like you are playing a Nintendo-era game with high-definition graphics. I believe this was the aim and it was executed perfectly. The different sound effects mixed with the animations will have you laughing. This is how such a game should be.
   It is very unfortunate that the gameplay is not so great in Hobo, because the rest of the presentation is absolutely wonderful. A game cannot just look and sound good and get a pass to be great. At the same time, you cannot have great gameplay but be lacking on the looks and sounds and expect to get good reviews. However, gameplay; or lack thereof, will always impact the review score I give a game drastically. There is plenty of room for improvements in Hobo. I am excited to know that there are already several sequels out. I will be playing them soon. Follow my reviews and find out if the series takes a turn for the better or has maintained a permanent spot in the land of mediocrity.

Thursday, January 27, 2011

A Customer Service Experience: Alliance Auto Transport

   These days, customer service is of the utmost importance. People have very little extra spending money and infinite ways to dispose of it. Therefore, when a customer goes to purchase a good or service, they are not just looking for high quality, they are also looking to be treated as if they were part of high society. The feeling is one that has been bred into us through the years. However, no matter how the feeling came to be, the fact remains that customer service is a part of purchasing products and services.
   For some of us, customer service comes naturally. We aim to please. However, for most of the rest of us; myself included, customer service just is not our thing. This does not mean we get a free-pass or that it is an excuse. Frankly, we should always be looking for ways to improve our relations with other people. Recognizing you are not good at something should not be an excuse for avoiding that thing. Rather, it should be an opportunity to improve ourselves. Everybody will find themselves in positions where they must deal with people they would rather not deal with regularly. Every such situation should be looked at as a training program: handled the best you can, evaluated afterward, and have thought given to how the next such situation can be improved.
   All of this said, I would like to share a recent customer service situation I was involved in. This time, I was the customer. My family and I are in the process of moving across the state. I needed to have my car transported on a carrier as cheaply as possible. I went to one of the many websites that offer to give away your information to every company in the phonebook and let them bid on the job. I went with the cheapest, but best peer-rated, company to bid, Alliance Auto Transport.
   The people there were very easy to work with. The job happened much more quickly than I thought it would have. It also cost exactly what the quote was, which was very important to me. Everything was excellent, except for the driver of the truck. After dealing with this guy for the whole day the day of pickup, the only reason I let him carry my car was because he seemed to handle his rig expertly. I cannot really explain the situation better than I did in the letter that I sent to the person at Alliance Auto Transport that handled my job. Therefore, following is the letter, then a conclusion.

Hi there Scott,
   I just want to let you know that my Chevy Malibu was successfully transported and give a little feedback.
   First off, you guys in the office are awesome. I really appreciate being able to get the car carried up there for as cheaply as I did. I know the cost of this job was next to nothing profit-wise. Towing the car behind a moving truck would have cost about the same with trailer rental and extra gas to pull it. Moving is always stressful, so to have that taken care of is one of the weights off the shoulders. Your customer service is excellent. You and Phil were on the ball.
   The web-based system works great. I cannot remember which site I went to for the quotes, but you guys get the response within minutes it seems, so good choice for advertising. I just saw the order form though. I never did fill it out and send it back to you. If you need it for your records, let me know and I will send it to you.
   The carry itself went off without any damage to the car as far as I can tell from pictures sent from the receiving end.
   I had a few issues with the driver though. He was very rude on both sides of the carry. He did not want to answer basic questions. He did not want to drop the car at the house on the receiving end.
   I was told he would be here between 9 and 10 AM on Friday. At 10:30 AM, I called him to find out what his estimated time of arrival was. He said he was in the shop having an unknown problem diagnosed/repaired on the rig. I was fine with that and just let him know to give me a call when he knew. He called me about 2 hours later and asked me for directions, but still said he was not sure what time he would be there. I gave him directions, but I was concerned that a person that drives a truck for a living doesn't have a GPS or at least a map, he seemed to have the time at the shop to look at one. I let him know he could come any time except between 2:30 PM and 3:30 PM. He asked to meet him at a shopping complex near my apartment when he did come so he would not have to worry about driving the rig through the complex. That was fine, but I reminded him of the time constraint. He said even if he did arrive at that time, he would wait. At that time he did not sound like he had a problem with it.
   So about 2:40 PM, the guy calls. He wants me to meet him elsewhere with the car about 4 miles from my apartment. I reminded him that I was picking up my kids and would not be able to meet until 3:30. I told him I could not take the car to where he was, because I did not have a ride back home and did not plan on walking the 4 miles with my kids. Everything was still fine at this point, he was irritated that I was not able to come that moment, but he agreed that he should meet me somewhere closer to my complex (the shopping center we initially agreed upon is literally across the street from the complex).
   I rush my kids home, I drive over there, park the car perfectly behind the truck ready for him to drive up the ramp, it's 3:29 PM. I walk up and introduce myself. He was eating a sandwich and said "I was eating my lunch, but I guess I'll put it away." I kind of just thought were you not expecting me here? Anyway, so he looked over the car briefly and told me older than 10 years shipped as is. I am fine with that, but I still wanted to mark down the damage I have on the fender and stuff, just to establish the base condition of the car. He did not like that very much, I am not sure why. He loaded the car, and I was trying to get some basic information out of him while doing it. I ask him if he were driving up to Sacramento that night or the next day. He just kind of snorted something about his truck being empty. When he was done, he did not even say anything, just started heading back to the cab. I asked if there was a copy of the paper for me and he acted like I was ludicrous for asking. I told him I definitely wanted something stating that somebody else is in possession of my car for the purpose of transporting it upstate. I verified the cost of transport, he asked what I was quoted. When I told him, he did not contradict it, but he was definitely not happy about the price. Really, not a big deal, just kind of rude. I asked if he would call me when he knew an estimated window for delivery. He told me he would call the recipient when he arrived.
   I was told by Phil the drop would be Friday afternoon or Saturday morning. I knew loading the car Friday afternoon meant it would arrive either Saturday morning or Saturday afternoon. By about 12:30 Saturday afternoon I had not heard anything from the guy. I called and asked what the estimated time for delivery would be. He told me he was still filling his truck. I told him that was fine, but insisted he could have shared this information the day before. He was very rude about it and just said that it would be arriving sometime on Sunday. I told him that was fine, but asked if he thought it might be before noon or after noon. He said definitely before noon. He then asked if the recipient would be able to meet him elsewhere for pickup. I told him no. I was paying him to deliver it to their door, which is a house in a neighborhood that circles around. I understand not coming in the apartment complex, but he had no reason to not drop the car at the house. He said he would, but then asked for directions. It's not really a big deal, but this guy drives a truck for a living. How does he not know where he was going?
   Anyway, so I guess he gets to Sacramento at about 11 Sunday morning. He calls my friend. He insists my friend meet him elsewhere to get the car. She told him no. Eventually he took it over there, but only after asking again for directions and having a frustrated conversation with them. I am told he was rude during the whole drop and did not want to give a receipt for the cash he was given.
   I don't know what the guy was mad about, but some people might not want to deal with you if all the drivers are like this. It is too bad too, because besides him being so rude, half a day late on my side, and a full day late on the other side, he actually did a really good job. He definitely seemed as if he knew what he was doing while handling the loading of the truck.
   Anyway, I'll let you know, and you should let him know, I had sent an extra $50 for my friend to give him as a tip, because I knew he did the job for dirt cheap. However, since he was such a PRICK, he did not get a dime.
   Again, thank you for your service.
Brian

   Now, Alliance Auto Transport is a contractor that subcontracts the carry out to trucking companies. This was the first time they had ever worked with this particular trucking company. Scott at Alliance was none to pleased to see the direction this letter took. He did straighten things out on both ends. The trucking company did give me a phone call with a formal apology as well. Even though I did not like the truck driver, the way Alliance Auto Transport handled the response to this email was of the highest quality in customer service. Due to this, I give Alliance a 5-star rating. The truck driver? Well, perhaps he was having a bad day. His day certainly did not get any better after speaking to his manager about this carry, but hopefully he got a talking to and is now doing better with his customers.
   Look, part of the service you offer when you offer any service is customer service. Do not think your customer will sit down quietly while you act inappropriately? If you are in an industry that requires you to deal directly with customers, always be on your best behavior. Again, I understand I also have improvements to make in this area. However, I hope this guy has learned his lesson.
   Alliance, thanks for the carry. Double thanks for making sure the truck driver was informed of his bad behavior and attempting to have it corrected. I truly appreciate the gesture and would highly recommend anybody looking for a carry to call Scott and Phil at Alliance Auto Transport.

Wednesday, January 26, 2011

More Controllers: The Touch Interface

   Another entry in my controller series, is a control setup that simply cannot be ignored any longer: the touch interface. For most of us, this comes in the form of our smartphones. Of course, I could not hope to cover all touch interfaces with a single post. This post mostly focuses on those touch interfaces that are implemented well, so think iPlatform and high-grade Android phones.
   I must say, I absolutely love the touch interface. I can see a future where all of our devices are actually a touch-interface. Keyboard keys? A thing of the past. Numerical buttons on the telephone? A thing of the past. A touch interface can easily do these things. Best of all, it is not bound to a single purpose. Because it is essentially a monitor, it can be manipulated to display different screens and behave in different ways.
   I was a little wary when switching to a smartphone. Many of my friends already had one. I thought they were cool, but I simply could not see myself doing much on such a small screen with what seemed like not the greatest functionality. The reality is though that these touch interfaces with their wide ranges of functionality work incredibly well. Being the type of person that regularly ignores the phone when it is ringing, I had a hard time thinking I needed a fancy phone to do anything. I could not have been further from correct. I may only talk on my phone for less than 100 minutes per month, but the amount of other things I do with it account for hours out of each day.
   In the case of playing games, a touch interface only works well if it has multi-touch capability. This means that the phone can easily register both of your thumbs on the screen at the same time. When this functionality is done correctly, the screen can instantly be transformed into a controller or anything else you need for games. There is a little bit of processing power that needs to be added in order to make the response seem up to par, but even when emulating older games, the touch interface on many of these devices is more than adequate.
   A major concern I had with the touch interface is fingerprints. Oh how I hate fingerprints on my screens. Many of these device manufacturers knew this though and designed their screens to be able to easily wipe away the prints. Further, high definition beats out fingerprints any day. Anybody concerned about fingerprints messing up their view on a touch device does not yet have proper experience with a touch screen.
   I really feel that the touch interface is the wave of the future. No Microsoft, dancing in front of a camera to interact with your television will never become mainstream. However, we can certainly make multi-purpose devices with touch screens that do whatever we need. While I would not recommend using a cheap device, if you have apprehensions about touch devices, this is the day and age to get one and get comfortable.